"You see, where most folks enjoy hobbies like whittling or needlepoint, we Berkians prefer a little something we like to call Dragon Racing!"
Hiccup's opening narration[src]

Dragon Racing is a new sport among the Hairy Hooligan Tribe of Berk. The game takes place throughout the village, the dragon riders must catch sheep and try to get the sheep to the starting point for the race. The sheep then are tossed into a basket that is labeled with a picture for each dragon rider. Dragon Racing is very popular, as seen from the sheer number of audiences attending.

The goal is to reach 10 points. With 10 points you win the game. Each sheep is worth a specific amount of points. The person with the most sheep therefore get the most points and win when the time runs out if none have reached the goal of 10 points. Each rider is able to collect one sheep per lap done around Berk.


According to The Art of How to Train Your Dragon 2, the Dragon Races were invented because of the lack of excitement for the residents of Berk, ever since the War ended. Seeing how there is a lot of excitement, a lot of psychical contact, a lot of opportunities to play dirty and little to no rules, it is described as the perfect game for Vikings.

Dawn of the Dragon Racers

Following the end of the First Berserker War and a truce between Berk and Alvin the Treacherous's Outcasts, Silent Sven's sheep escaped him when they became scared of his newfound voice. The riders were then ordered by Stoick to round up the sheep. During the round up, they decided to make it a game. After Stoick left to look for wood for his boat in the annual Regatta, the Riders had another race against Hiccup's wishes. However, Hiccup decided to hold another dragon race.

However, Astrid broke her arm during the race. Despite this, Hiccup, the twins, and Snotlout continue onto a third race. Hiccup then asked Fishlegs to be on his team. At the Berk Dragon Training Academy, Hiccup and the other racers prepared. Stoick arrived and decided to allow it in place of the Regatta. He also provided face paint for the races.

Hiccup then allows another dragon race to be held with Fishlegs as his teammate and Astrid as the referee. Stoick then arrives and is pleased with the new sport. He then has all the riders put face paint on before the first real dragon race begins.

During the race, Hiccup and Fishlegs were winning. However, Snotlout and the twins then cheated by painting a white sheep as black. However, Fishlegs was able to get the real black sheep and thus won the race.

Two years after the first dragon race, Snotlout then invented a Sheep Launcher to throw sheep around during the races. Tuffnutt and the others also improved their face paintings and added paint on their dragons.

How to Train Your Dragon 2

The second film starts when the Dragon Racers are playing the sport and ends the same way. Even after the death of Stoick the Vast, the Dragon Races are still being held.


  1. The Dragon Riders (players) make teams.
  2. Gobber (How to Train Your Dragon 2), or Silent Sven (Dawn of the Dragon Racers) lets the sheep loose over Berk.
  3. The Dragon Riders fly into the sky and search for the sheep (each sheep = 1 point).
  4. They put the catched sheep in baskets, each team has one.
  5. Points were tallied by Bucket and Mulch in Dawn of the Dragon Racers.
  6. The horn sounds when the black sheep is about to be thrown by the Sheep launcher.(The black sheep = 10 points as stated in How to Train Your Dragon 2).
  7. The team with the most points wins.


Racing Horn

This Horn isn't like the horn of an animal. It is an instrument that makes a loud sound so the racers know the black sheep is about to be thrown. The Horn is also shaped to look like a Thunderdrum.

Various weapons

Riders could use variety of weapons on hand. In How to Train Your Dragon 2, one weapon used during a race was a hammer wielded by Snotlout.

Sheep Catapult

To play this game the Dragon racers need a catapult to shoot in the sky the black sheep.


White Sheep

White sheep are worth one point each. Riders must collect white sheep from the ground, picking up the selected few then complete a lap by dropping them into the marked net. The net has wooden planks with drawings of the dragons competing in the race.

The sheep themselves are decorated with paint on their sides to indicate legitimate sheep in play. This likely came out of the twins' attempt to cheat by taking sheep that weren't Sven's during the first official race.

The Black Sheep

Black Sheep

The black sheep is the sheep worth the most amount of points. In the first Dragon race the black sheep was worth only 5 points. However, the black sheep then became worth 10 points and therefore most of the dragon riders try to get this sheep. The Black Sheep launched into the air by Gobber using Snotlout's sheep launcher in the final lap. In the franchise the other riders can give or steal the sheep from each other. It is announced with a horn blown by a Viking.

In the game the Black Sheep shows up every other lap, each rider must complete their first lap before it appears.

Face and Wing Paint

To Dragon Race, the players must have face paint and sometimes Dragons have face paint too but they have it on their wings and heads. Colors that would used were the ones used for the family crest.

Dragon Racers


  • The horn that is blown to announce the black sheep seems to resemble a Thunderdrum.
  • Astrid won at 13 points.
  • There are a few differences in the game in How to Train Your Dragon 2 and Dawn of the Dragon Racers. In How to Train Your Dragon 2 , the sheep are found most around the village of Berk. But in "Dawn of the Dragon Racers", the sheep were found in caves, ice mountains, floating on a raft at sea etc. In "Dawn of the Dragon Racers", the sheep were released from their pen by Sven. But in How to Train Your Dragon 2, they were launched by a sheep launcher Snotlout invented.

External Link

Dragons-DW-logo Dragon Racing in School of Dragons.

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